Blog - PC Gaming

How Valve’s Evolving Content Strategy Keeps Dota 2’s Prize Pool Growing, Year after Year

07.31.17
The International, the biggest annual tournament hosted by Valve for their MOBA, Dota 2, holds the distinction of the largest prize pool in esports history four years running. Since 2014, The... Read More

EEDAR Review Scan: Mass Effect: Andromeda

04.03.17
Review Scan is a periodic feature here on EEDAR’s blog, where analysts take a recently released title and break down critical reviews of it, laying out the game’s major strengths and weaknesses.... Read More

The Year Ahead: 2017 Predictions from NPD's Mat Piscatella

12.19.16
With 2016 behind us, it’s time to look ahead: NPD’s new Industry Analyst, Mat Piscatella, provided us with his predictions for 2017. Mat has a long history in games before joining NPD, having held... Read More

EEDAR E3 2016 Retrospective

06.28.16
E3 is in the rearview now, as gone as quickly as it came. This year, our entire company was at the convention center, checking out the new titles and first looks on display. We’ve been keeping busy... Read More

Oculus Launches with 50 Games and Experiences across a Diverse Range of Genres

04.05.16
The launch of the Oculus storefront earlier this week was an especially busy day at EEDAR as the first premium VR games were classified and entered into our games database, the backbone of our market... Read More

EEDAR Insights @ GDC16

03.23.16
GDC is always an exciting time for the industry, and by extension, for EEDAR. Developers, publishers, and games professionals from all over the world descend on San Francisco to talk about the future... Read More

Review Scan: Tales from the Borderlands (PC)

02.11.16
Game summary: Tales from the Borderlands is Telltale’s latest multi-episode narrative title, this time set in Gearbox Software’s Borderlands series. The dialog-driven story follows Rhys and Fiona, a... Read More

Counter Strike: Global Offensive is exploding: 5 Reasons Why

10.15.15
Although Counter-Strike: Global Offensive has been continuously growing since its August 2012 release, it was not until late 2014, more than two years post-launch, that the title really started to... Read More

eSports Players are an Advertising Goldmine

05.18.15
While eSports grew consistently from 2010 to 2013, the market really took off in 2014.  Driven by the rapid growth of streaming video and rising prize purses from increased sponsorship and... Read More
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