The Entertainment Software Rating Board (ESRB) is a non-profit, self-regulatory body established in 1994 by the Entertainment Software Association (ESA). ESRB assigns computer and video game content ratings, enforces industry-adopted advertising guidelines and helps ensure responsible online privacy practices for the interactive entertainment software industry.
From its humble beginnings in 2002 Gametrailers.com has evolved into the leading Internet broadcaster for the video game industry. Gametrailers.com represents a vast library of high-resolution video game trailers and gameplay that users can download or stream immediately to their computer. GameTrailers now serves millions of trailers a month to media-starved gamers.
GameTrailers Stream Stats gauges users' interest in upcoming and recently released videogames. Created specifically for industry professionals, whether you are a game publisher, member of the press, retailer or analyst, Stream Stats provides an invaluable look into what games the GT audience is interacting with most.
IGN Entertainment is the leading Internet media and services provider focused on the video game and entertainment enthusiast markets. Collectively, IGN's properties reached more than 47 million unique users worldwide in February 2011, according to Internet audience measurement firm comScore. IGN's network of video game-related properties (IGN.com, 1UP.com, GameSpy, FilePlanet, TeamXbox and others) is the Web's #1 video game information destination.
As a global leader in measurement and information, Nielsen believes in providing clients a precise understanding of the consumer is the key to making the right decisions -- decisions that can lead to profitable growth.
After nearly a century, Nielsen is more focused and skilled than ever at providing the complete view of what consumers watch and buy through powerful insights that clarify the relationship between content and commerce. Whether clients are in media, consumer packaged goods, telecom or advertising, Nielsen's expansive data and measurement capabilities provide market context and confidence through our long history of innovation and integrity.
The NPD Group’s video game market research covers the physical, digital, and mobile realms. Their sales data, insight on video games trends, and industry analysis are based on both point-of-sale (POS) and consumer panel market research. Leading companies use this data and analysis to uncover emerging needs and consumer behaviors and explore video game and PC game trends.
Media and entertainment companies, studios, manufacturers, publishers, financial analysts, networks, online communities, and retailers depend on our video games information and wider entertainment industry data, reports, and analysis as input for their critical decisions.
The Pan-European Game Information (PEGI) age rating system was established to help European parents make informed decisions on buying computer games. It was launched in spring 2003 and replaced a number of national age rating systems with a single system now used throughout most of Europe, in 30 countries (Austria, Denmark, Hungary, Latvia, Norway, Slovenia, Belgium, Germany, Estonia, Iceland, Lithuania, Poland, Spain, Bulgaria, Finland, Ireland, Luxembourg, Portugal, Sweden, Cyprus, France, Israel, Malta, Romania, Switzerland, Czech Republic, Greece, Italy, The Netherlands, Slovak Republic and the United Kingdom).
The system is supported by the major console manufacturers, including Sony, Microsoft and Nintendo, as well as by publishers and developers of interactive games throughout Europe. The age rating system was developed by the Interactive Software Federation of Europe (ISFE).
Video Game Ad Monitor is an interactive database of advertising circulars from major retailers featuring new release and catalog video games with pricing and full-color advertising circular images for the U.S. and Canada. Data is searchable by video game title, platform (console, handheld and PC), promotion, country, price, impression, game publisher, release date, genre, ESRB Rating, retailer and release pattern.
